2023 Rampage Airsoft Millarville Guidelines.
All bb’s being used at Rampage Millarville MUST BE BOUGHT FROM THE FIELD.
No outside bb’s will be allowed. If you are found to be using outside bb’s you will be asked to leave.
Our bb’s are very reasonable: $21.50 per bag and are color coded to ensure everyone is using them.
Cost:
Daily Entrance Fee: $30.00 (+gst) all day
Member Entrance Fee: $20.00 (+gst) all day
Gun rentals: $30.00 (+gst) all day
Drop-in play: Saturday 9:00 am - 6:00 pm Sunday 9:00 am - 6:00 pm
All guns must have a barrel bag and mags out of gun when not playing.
All guns will be chronograghed
All players under 18 must wear full face protection.
Gear rental:
Extra gear rental:
Saturday Skirmishes 10:00-6:00 pm
Great day to drop out and learn to play, happy to have anyone join in and play as long as they follow the rules.
Barrel blockers (bags) are needed to play for everyone. Guns all chronographed.
Sunday Skirmishes Hosted by Rampage Raiders 10:00-6:00 pm
Nathan and the Rampage Raiders Crew will organize and run a great day. Drop in and get in on the action.
Barrel blockers (bags) are needed to play for everyone. Guns all chronographed.
Rampage Raiders Official Rule – Set (2019)
General Safety
- Properly Rated Eye – Protection is MANDATORY WHEN ON THE FIELD
- ALL players under the age of 18 are REQUIRED to wear full-face protection
- NO firing weapons in designated safe areas
- ALL weapons MUST have barrel bags and be on SAFE with the magazine removed when in designated safe areas
- As medics will be used in some scenarios/ game types, “NO DUFF” will be used to identify emergencies on the field (ex goggles have failed, medical emergency)
PLAYER RESPONSE – If players hear “NO DUFF” being called during gameplay they are to STOP play, put their weapons on SAFE, REMOVE the magazine, and continue to yell “NO DUFF” assisting referees and administration towards the emergency
- NO MERCY RULE
RPS (Rounds Per Second) Limits
- ALL GUNS that wish to use full-auto will have a MAX fire rate of 40rps.
- ALL GUNS that have a fire rate of ~33rps or higher will have a MAX joule rating of 1.3J or 375fps with a 0.2g bb
FPS Limits
- All players must chrono their guns prior to being ready to play
- All players will chrono with their own bb weights and follow these guidelines
- M.E.D ( Minimum Engagement Distance )
Full – Auto Rifles & LMG’s
MAX 420 fps NO M.E.D 1.64 J
Full-Auto Submachine Guns & Pistols
This limitation applies only to the map “TOWN”
MAX 350fps NO M.E.D 1.14J NO Hi-cap, box or drum mags
DMR
Semi - Locked
MAX 450 fps 50 ft M.E.D 1.88 J
Sniper (Bolt-Action
MAX 500 fps 50 ft M.E.D 2.32 J
Field Engagements
General Statement
- This is an honour sport that we all come out to play for fun and meet new members of this awesome community. We have grown a reputation for being an awesome field with a great group of guys & gals so let’s keep the trend going!
- Be Honourable, Play Hard, Play Safe, Have Fun!!
NO MERCY RULE
- Players have the OPTION but are NOT REQUIRED to offer / take a mercy
Fire Mode Restrictions
- All players are allowed to use the fire modes of their weapons appropriate to their fps rating except for these instances:
1. Designated LMGS – Allowed to use Full-Auto at ALL times
2. TOWN MAP – Submachine Guns & Pistols that have met fps requirements will be allowed use of full-auto at ALL TIMES
Blind-Firing / Crack-Shooting
- Players must always be looking down the sights of their weapons, or have a complete sight picture of their target and avoid “blind-firing”
- Players WILL NOT stick guns around corners, cover, or barriers to shoot
- Fogged goggles to the point you cannot accurately see what you are shooting at is considered “blind-firing”
- If players wish to shoot through barriers or objects while in cover, they must be able to fit their ENITRE FIST through the object. Although permitted to shoot through, players must NOT stick the barrel through this opening to avoid tripping or impact injuries
- If players can see through an object, but cannot fit their fist through it they may back up 10 ft from it and shoot through it to avoid “crack shooting
Calling HITS
- A “HIT” is a bb that makes contact with ANY PART of YOU or your GEAR including WEAPONS
- If a players gets HIT they are to yell “HIT” and raise their hand, a dead rag, or make it apparently known they are no longer alive and proceed to respawn
Gun Hits
- If your primary weapon is hit you must call out “GUN HIT” and it now becomes disabled. In this event you now have 2 options:
- You may switch to a secondary or melee weapon, or make a final charge as your last stand
- You may return to respawn without penalty against life sensitive game modes
Ricochets
- Only count from grenades or such “explosives” that are designed specifically to detonate bb’s (ex. Cyclones, Thunder B’s with bb’s packed inside, m203 launchers)
- 40 Mikes/ Master Mikes will not count under this rule
Grenades / Smoke
- ANY grenade that detonates within 10 FEET of player not behind SOLID COVER is considered a kill
(This includes sound grenades, thunders b’s, pyro’s, and bb types)
- M203 grenade launchers and mini-launchers are allowed (NO M.E.D)
- 40 Mike / Master Mike grenades are allowed (10ft M.E.D)
- Smoke grenades are permitted providing there are no fire-bans
ALL colors are allowed NO BLACK / WHITE/ GREY smoke
Knives / Melee Weapons
- All knives and melee weapons must be made of a bendable plastic and DULLED at points that will make contact with another player
- Players must use slashing motions only with melee weapons ( no stabby-stabby)
- Players must NOT “blind-stab” around corners, objects, or barriers.
- Players killed by melee must NOT call “hit”, but instead raise their hand or dead rag and proceed to respawn silently